Video Game Programming From Scratch with Casey Muratori - CoRecursive Podcast
Video Game Programming From Scratch with Casey Muratori - CoRecursive Podcast
Teaching Classic Lit Helps Game Designers Make Better Stories
Are you game? See How Homer, Faulkner, and Ibsen can help.
Are we game yet?
A guide to the Rust game development ecosystem.
Functorio
You might have heard people say that functional programming is more academic, and real engineering is done in imperative style. I’m going to show you that real engineering is functional, and …
How I cut GTA Online loading times by 70%
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Netcode [p1]: Fightin' Words
Netcode [p1]: Fightin' Words
shawlucas - Overview
GitHub - zeldaret/oot: Decompilation of The Legend of Zelda: Ocarina of Time
Playstation 2 Architecture | A Practical Analysis
An in-depth analysis that explains how this console works internally
"But How Do I Actually Start?" Making Games on Your Own as an Engineer
In the Unity for Software Engineers series, I give an accelerated introduction to game development in Unity. Subscribers have been following this series…
journich - Overview
GitHub - coding-horror/basic-computer-games: An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common programming languages
1977: Zork
When four MIT hackers decide they can make a better Adventure, they start building a game that will still be topping bestseller charts eight years later.
(fluxus)
(fluxus) A 3D game engine for livecoding worlds into existence.
Deconstructing Among Us’ Twitter Strategy 🐦
I’m Victoria, the Community Director at Innersloth, creators of Among Us and The Henry Stickmin Collection. I try to write a lot about my experiences with game communities, marketing, social, and so…