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New Media Art
APPARATUM THE INSTALLATION INSPIRED BY THE POLISH RADIO EXPERIMENTAL STUDIO Analog sound generators, based on magnetic tape and optical components controlled via graphic score composed with digital interface. The APPARATUM has been inspired by the heritage of the Polish Radio Experimental Studio - one of the first studios in the world producing
A machine to animate your drawings. Animachina lets users draw a character on paper which is then automatically animated by their body movements. Those animations are recorded on video and shown on a large projection. Animachina is still in development and was first exhibitioned at royal.fish at Baden during the Fantoche animated films festival (2015). A second version was further developed for the Basel Figuren Theater Festival and exhibited at the Museum der Kulturen Basel.
This is a documentation one of my first public space pieces called CONTROL NO CONTROL presented at L.E.V. Festival. This piece has been presented in more than 10 countries, and I have worked on it for each presentation. This is how it currently is. More info: http://iregular.io/installations_scenographies/control_no_control CREDITS – Created By DANIEL IREGUI Produced By IREGULAR Concept and Visuals DANIEL IREGUI Sound Design DANIEL IREGUI AND MAURICIO IREGUI Edited by ISABELLE CHA
Find more info http://www.instructables.com/id/Object-Interaction-With-Touchscreens demo using openFrameworks and https://github.com/nneonneo/ofxWin8Touch https://github.com/bakercp/ofxLight2D https://github.com/vanderlin/ofxBox2d https://github.com/tado/ofxLiquidFun https://github.com/jacres/of-DeferredRendering
Playing pinball is as much a game as it is a performance. People come to watch, they offer advice, they ooh and ahh when you hit the rare pins. We made a project that amplifies these moments. Pinball performance centers around an untouched classic Gottlieb 1974 electromechanical pinball cabinet called TopCard. Many of these beautiful old mechanical games are unused, sitting in warehouses or in disrepair. We want to encourage a new use for vintage pinball machines- as art pieces. We installed s
The Lunar Epic's footprint reveals Nike's foremost running innovations. We launched it with an equally innovative footprint : The Unlimited Stadium. The world's first full-size LED running track. The world's most innovative training environment. Client : Nike Agency : BBH Singapore Partners : Party New York + Birdman Tokyo + Jack Morton
SUN is an interactive installation that invites us to play with nature’s cycles. Using a giant bouncy ball, viewers can control the movement of the sun making it rise and fall over a crisp horizon. Lit by the perfect sun, this is a landscape born from a Google Image kind of sublime. A hyper real vista where the sun’s cycle is recoded as a malleable event: one that we can bounce in all sorts of directions. SUN is currently on view during the Venice Biennale at Fondamenta Sant’Anna 992/A, Cas
やんツー「落書きの原理について」／ 2017年 機械学習プログラム：坂本 啓法（日本ユニシス） 設営／什器制作：宮路 雅行 撮影：松見 拓也 協力：日本ユニシス、東山アーティスツ・プレイスメント・サービス キュレーター公募企画展「大いなる日常」 http://www.no-ma.jp/the_great_ordinary キュレーター：田中みゆき 会場：ボーダレス・アートミュージアムNO-MA（滋賀県近江八幡市） 会期：2017年2月18日ー3月20日 ----- yang02 "About a Theory of Graffiti" / 2017 AI Programming: Hironori Sakamoto (Nihon Unisys, Ltd.) Install: Masayuki Miyaji Shooting: Takuya Matsumi Support: Nihon Unisys, Ltd., HAPS "The Great Ordinary" http://www.no-ma.jp/the_great_ord...
Netykavka #2 is new addition to the series of spacial interactive installations "NETYKAVKY", which feature touch responsive rays of light. Netykavka #1 was included in the Ars Electronica Festival. #1 https://vimeo.com/72222918 #2 https://vimeo.com/189525475 #3 https://vimeo.com/189526027 The minimalistic interactive installation is inspired by the avantgard artist Anthony McCall and his pieces of "solid lights". It is a remake of one of his "light sculptures" with the added ability ...
More: https://vimeo.com/166247151 We have developed a digital playground to be embedded to the real environment. It combines two very potent technologies of projection mapping and large-scale motion detection. Basically this system allows to make multitouch area on every flat surfaces. Main benefits are that there are no limits in a scale of game-stage (it could be 1km long if you want) and no limit how many people can be involved in one moment. Not only children will enjoy it. ;) Concep...
"Virtual & physical pinball" Installation interactive d'un flipper géant au Comptoir Suisse 2011, concept Sigma6. L'installation, sous forme d'un cube géant, invite, grâce à un affichage sur des écrans placés à l'extérieur, les passants à venir jouer. A l'intérieur, grâce à des projecteurs orientés sur quatre plans de l'espace, des "buzzers" et "bumper" virtuels et une sonorisation avec des basses puissantes, un véritable flipper géant prend vie. Une installation très interactiv...