purge theory: story/design notes EDIT EDIT: SERIOUSLY PEOPLE, PLEASE GIVE CREDIT WHERE CREDIT IS DUE, THESE NOTES WERE MADE BY DREAMWORKS'S ROB KOO!!! EDIT: i am sharing these notes, but they were originally created by ROB KOO at dreamworks' redwood studios... ...some probably apply more specifically to animation storyboarding than comic panels, but a lot of it is good, commonsense advice for graphic storytelling
billbreneisen: It’s easy for storyboard artists to forget about certain cinematic techniques because we don’t work with actual cameras, film, and lenses. Here’s a little piece about racking focus and it’s purpose in cinematic storytelling. Cheers!